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ADVISOR RADAR
Where Is E-Learning Headed?
As e-learning technology and practices mature, expect more interactivity, greater topic coverage, and a wider range of uses.
Gartner reports on some of the dominant trends in e-learning -- driving forces that will influence users, vendors, and service providers. Here are the top 10:
Global interest is growing -- Among all the other "e" movements, e-learning is one of the fastest growing and universally accepted. In particular, interest is growing in educational and commercial organizations. For example, 80 percent of the top U.S. and European universities will offer global courses by 2004.
Gartner says there are specific initiatives focused on distance learning and Web-based training and education in all 25 of the world's most populous countries. First and foremost, this will lead to higher education opportunities for foreign students: Countries without "mass" university education can access universities in other countries via the Web, a solution much cheaper than building a university infrastructure. While the education and skill of the work force in these countries will increase, countries rich in education opportunities may not be able to attract these students to their work force.
National, state, and local governments are investing -- In underdeveloped countries, e-learning can raise the level of education, literacy, and economic development. This is especially true for countries where technical education is expensive, educational opportunities are limited, and gaps are wide. Government initiatives include providing Internet access, creating online universities, and providing e-learning resources for students in grades K through 12. In public services, e-learning will help in developing or supplementing skills and practices in areas such as health, medical, and agriculture.
Gartner points out that government bodies will most likely repeat the mistakes of corporations by underestimating the cultural impact and cost of e-learning, and by overestimating the capabilities of networks and other e-learning technologies.
Technology will have to offer easier implementation, lower cost per unit, and better content -- The cost, implementation time, and complexity of e-learning are limiting wide adoption and benefits. In addition, e-learning typically focuses on a single technology, with many point products available. Suite packaging -- integrating many of the point products to give customers a full-function e-learning platform -- should make it easier and more affordable to get started.
Another problem is a shortage of course content -- especially outside the mainstream focus areas of IT education, English-language content, and tutorial-like courses. There will be high demand for people who can develop diverse courseware that is multilingual, addresses various topics, and takes advantage of Web functionality. Gartner says that by 2005, one of the top 10 most in-demand positions among Global 1000 companies will be online learning designer.
Hosted e-learning will offer alternative infrastructure -- While companies are planning, designing, building, and implementing an e-learning strategy, they'll need a way to meet their immediate, tactical training and reskilling needs. Hosted e-learning will offer an alternative to meet those needs, and let companies focus on strategic development. Hosted e-learning is developing in three forms:
- Web sites where a company can contract and self-brand the infrastructure to provide basic, browser-based courseware on a pay-as-you-go basis
- Web sites that package and deliver popular or industry-specific courseware (for example, certification courseware such as health and safety courses)
- Full-function Web sites that provide all aspects of a labor-management system
Gartner warns against using hosting as an alternative to developing your own strategy. Hosting should be a transitional method used to get started quickly and cheaply.
Business-to-employee initiatives will address e-learning -- Companies will build "B2E" intranets or corporate portals to conduct business with employees, providing employee self-service for access to benefits, forms, and information. Other services delivered via these portals will include news and executive communications, knowledge management infrastructure, and access to e-learning. B2E capabilities will become increasingly important tools for recruiting, retention, and employee-relationship management.
Collaboration and extended enterprises will expand the employee base -- Virtual enterprises and collaborative commerce means multiple enterprises have to share ownership and accountability for core business processes. Because enterprises have to view their partner's employees as its own, they should plan to provide e-learning and employee development -- including delivery and access -- for every key employee and enterprise.
E-learning will extend to customers -- CRM initiatives will start to feature customer education. According to Gartner, companies can use e-learning to introduce new products, educate customers in self-service techniques, compare competitors' products and services, etc. Customers will look for these value-added services, and by 2005, e-learning will be an accepted practice on 70 percent of customer Web sites. [For more on how companies are using e-learning to drive e-commerce, see "Line Between E-Learning and E-Commerce Blurring" on Advisor.com.]
Simulation, gaming, and interactivity will enrich e-learning -- Research shows that student understanding and retention improves when students learn by experience. Technologies such as collaboration, interactivity, modeling, simulations, virtual reality interfaces, and gaming will help students experience the skill being taught. For example, collaboration technologies are already available that can simulate real-time conversations with techniques such as instant messaging, chat rooms, shared geographical space, and community software.
Wireless e-learning will be adopted where no wires exist -- While it's not yet cost-effective in Europe or the United States, wireless delivery of e-learning may by the lowest cost for networking -- and the best method for e-learning -- where no wired infrastructure exists.
There will never be enough of the "right" skills -- Along with technologies and business practices, some skills are changing so quickly that they're outdated within a few months of introduction. In addition, the number of range of skills required of the average employee is increasing. If the rate of change over the last five years continues, then at any time, most companies will have to retrain a large percentage of their employees. Businesses will use e-learning to reskill and keep pace with the changing technological and business world.
ARTICLE INFO
Web Edition: 2001.07.26, Doc #08487
FREE ACCESS
Keyword Tags: Business Solution, Business Technology, Collaboration, CRM, Customer Relationship Management (CRM), e-Business Management, e-Learning, E-Business, Internet, IT Industry, IT Networking, IT Profession, Management, Messaging, Strategic Planning, Training, Wireless
ADVISORAMA Some people don't need to put out the light to be in the dark.
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